MyGameSpace Blogs MyGameSpace syndicated data http://mygamespace.co.uk Sun, 05 Sep 2010 12:56:28 +0100 GROU.PS FeedCreator SP mission : Operation BushMaster II by Dale http://www.armaholic.com/page.php?id=12002
Dale released an alternate version of his Operation BushMaster mission in the BI forums.

Quote Dale :
In Operation BushMaster II the waves of enemies you face will come once the previous[/page] wave has been eliminated, as opposed to Operation BushMaster. This will hopefully give you time to reorganise yourselves!! Each wave will start 20 - 30 seconds after the previous wave. Trust me though, it still aint easy!!


Operation BushMaster II (@)


BAF
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Sun, 05 Sep 2010 14:15:00 +0100
Coop mission : Operation Desert Eagle by Captain Bravo http://www.armaholic.com/page.php?id=12000
Captain Bravo informed us he released a new mission in the BI forums.

Quote Captain Bravo :
A few have asked if we can release this mission to the public, so here it is.

Situation:
A week ago a convoy carrying a diplomat was ambushed and the diplomat was captured by the rebels as a hostage. The terrorists have given the US government an ultimatum: release their captured leader or the diplomat will be executed. The negotiations have failed and only 45 minutes remains of the deadline. You are to lead an undercover SF team to town to mount a rescue mission to bring him back to base. Satellites confirm the diplomat is being held on a chicken yard next to the central mosque and is being heavily guarded.
It is an undercover mission where you have to infiltrate a city and rescue a kidnapped diplomat. Once you have secured the hostage, proceed to the extraction point where a helicopter will exfiltrate your team and the hostage.

This is a tough mission that needs a real team play. Preferably at least 4 human players (up to 8 can play). Please note although the diplomat is playable, he should be only used by human if he acts like a drunken human! (you can team switch)

You also have a Satellite at your disposal so use it wisely to observe enemy movement and plan your approach. (directions on how to use Satellite are on download page).

Also you have ammo box at your start point. Evaluate what you might need in this mission ..

If you are spotted inside the red zone (near central mosque), the diplomat will be executed immediately!

There is a timer that will pop up every 10 minutes to remind you of the hostage execution deadline (45 minutes).The town is full of civilians so you must be cautious and avoid civilian casualties as much as possible.

You are the team leader so think carefully before you act. Will you drive through guns blazing? Use stealth approach? or ...


Operation Desert Eagle Co-08 (@)


ArmA 2
Advanced Combat Environment 2 - Core
Advanced Combat Environment 2 - eXtras
Community Base addons
FFAA Arab civil
Desert Mercenaries and BlackOps
Sahrani Civilians
Satellite view (SATCOM) for ArmA2
]]>
Sun, 05 Sep 2010 14:01:54 +0100
Mission pack : BASE Campaign by amadman114 http://www.armaholic.com/page.php?id=11998
amadman114 released this mission pack playable as a singleplayer or coop campaign in our forums.

Quote amadman114 :
Hello ArmaHolic!!!!!!

After 5 months of problem solving and about 50 hours of play testing the BASE Campaign is finally finished!

The BASE campaign consists of 4 missions, together providing around 2 hours of game play. In this campaign you go from a simple lieutenant to a commander, steal a chopper, use high tech weaponry, make a great escape from a POW camp, do a HALO jump, jump out of a C-130j, command an army... Enough? There's more...

All missions except mission 3 can be used in Co-op.

There's some voicing, real ATC recordings and an overview for each mission



BASE Campaign (@)


ArmA 2
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Sun, 05 Sep 2010 13:49:00 +0100
TvT gamemode : Takistan Rumble! by t0m http://www.armaholic.com/page.php?id=11996 t0m informed us about the release of this gamemode in the BI forums.

Quote t0m :
Over at ArmA: Theatre of War we've grown tired at fighting along pre designated zones and lines that the map makers decided for us. We wanted to decide where to fight and how to defend that position. So we began working on dynamic game modes, our first released one being Takistan RUMBLE. Takistan Rumble is our public release of AToW's own in house map, Takistan Fortification.


The only limitations within our game mode over where you fight are:
  • The size of the zones.
  • The number of flags in play

If you have a small community and you want to fight over a smaller area? Make the zones smaller. You can even make more than one if you wish to focus the fighting around certain points. The number of flags also adjusts dynamically depending on the number or players on the server.

And hey, if you want to fight over the whole map, you can do that. Just make the zones that big.


Takistan Rumble! TvT-54 (@)


ArmA 2
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Sun, 05 Sep 2010 13:36:08 +0100
WIP Report - Torina Island http://www.armaholic.com/page.php?id=11994
Pittmann[AMF] has informed us he started to work on his first island for Arma 2 called Torina Island.


Quote Pittmann[AMF] :
I am currently making a custom made island called Torina Island. It is a fictional based island, which is based on the concept of a Russian Woodland Environment Island that has been abandoned. You could create maybe a campaign or backstory on the island of a hidden Russian Base or something of that type. Link to a video showing the North West part of the island currently in development is as follows.

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Sun, 05 Sep 2010 08:43:00 +0100
WIP Report - Sharpe's Rifles mod http://www.armaholic.com/page.php?id=11990
StubbleHopper has informed us he is still working on his Sharpe's Rifles mod and has sent some new pictures to show to the community.


Quote StubbleHopper :
Been too busy with real life to do much with this lately, but just started again after a long break and here's what I've been upto, added some Highlanders, some French infantry and some Prussians in the form of Landwehr and Line infantry. I've got a horse in game and working, but could do with better animations, both for cavalry and wagons. In the works are artillerymen for all sides, some Feench hussars, cuirassiers and light infantry, could still use some help with particle effects for musket and cannon fire, as I don't have the knowhow myself, not yet anyways. A lot of these are still not quite finished but thanks for looking.

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Sun, 05 Sep 2010 08:20:00 +0100
INKO Disposable updated to v1.3 http://www.armaholic.com/page.php?id=6974 3-inko_01.jpg
Inkompetent released a new version of his INKO Disposable addon on the BI forums.


Quote Inkompetent :
Almost a year since the last update, but after having gone through my initial high on Operation Arrowhead and BAF (yes, I'm a late purchaser), here it finally is!

Version highlights:
  • Added: NLAW launcher has been made disposable
  • Added: M2A2 has got disposable launchers added to its cargo.
  • Changed: All OA and BAF vehicles and ammo boxes has had their disposable launcher ammunition changed to actual launchers.

INKO Disposable v1.3


Community Base addons
Arma 2
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Sun, 05 Sep 2010 08:09:00 +0100
Russian Federation Mechanized Infantry in desert camo by SLAYER_RF http://www.armaholic.com/page.php?id=11993
SLAYER_RF released his Russian Federation Mechanized Infantry in desert camo addon on the BI forums.


Quote SLAYER_RF :
This addon adds RF mechanized infantry in digital desert camo of the CSTO.
There are two configs for use this new units with default ingame weapon or with weapons from Vilas pack. In case, you want to use soldiers equiped with Vilas's, you'll need install his weapon pack.

You must use only one config-file at time.

Also, there is two replacement files, which provide replace default RF units with this in digital camo.
First file provide replacement of units and nothing more. The second - replaces units and change their equipment to Vilas's one.

With replacements works the same rules as with config-files. You must use only one config-file at time.
Complete instructions on how to use addon are placed in archive and have russian and english language versions.



Russian Federation Mechanized Infantry in desert camo v0.65


Arma 2
Russian weapons pack (optional)
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Sat, 04 Sep 2010 16:57:00 +0100
Operation Northstar Combined Operations released http://www.armaholic.com/page.php?id=11991
Ohally has submitted an updated version of the Operation Northstar mod, this mod is now made for Combined Operations (A2 + A2OA).
The Operation Northstar mod adds Canadian forces to Arma 2 and features the following:
ons_infantry:
- Troops both Arid Region and Temperate Woodland BlueFor/ONS
ons_weapons:
- All weapons minus the C14 Timberwolf
- Crates including the weapins Empty/AMMO
ons_misc:
- Canadian Flags Empty/Objects
- Canadian Markers
ons_air:
- CH-146 Griffon
- CC-130H
ons_core:
- Textures and scripts
Additionally Ohally released an ACE2 config so you can use this mod with the ACE2 mod for Operation Arrowhead.


Operation Nortstar Combined Operations v0.5


INKO Disposable
Arma 2



ACE Operation Nortstar Combined Operations v0.5


ACE2 v1.5
ACEX2 v1.5
Operation Northstar Combined Operations
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Sat, 04 Sep 2010 16:19:00 +0100
RHS BTR-70 by Manfred, RHS Cargo System and RHS Decals released http://www.armaholic.com/page.php?id=11988
NSX released the RHS BTR-70 by Manfred, the RHS Cargo System and an updated version of the RHS Decals on the BI forums.


Quote :
So, here we go again. Todays yummy is BTR-70. This addon has a long history of developement - it was originally made by Manfred from flashpoint.ru and then the progress got stuck because of the lack of people, who could finish the finalizing stages of this designing. Long story short - one day it finally came into the talented hands of our guys, where it was finally made operational and largely pimped up in both look and diversity (and our thanks goes to topas here), as well as in features and possibilities.

The addon itself comes bundled with updated decals pack (which itself was enlarged a lot since the last revision) and the cargo system - a brand new invention of our scripters. While you're familiar with the first thing, the second is something new. This system allows you to ride ontop the armor of diffirent vehicles + it features possibilities to turn on, turn off and manage the options this system gives to you on the run.
Notice, that it's only in the beginning of the developement, so the only supported vehicle is BTR-70 so far. But we're already working on the updated builds, which aim to provide support of this system for most of the vehicles you can see in vanilla A2/OA - furthermore, every vehicle will have its own customized riding animations.

And as a sweet dessert we prepared a special gift - 3 high quality MP missions from Our Army team (english-speaking users may know these guys because of their previously well-recognized Our Weapons department famous for their finest addons for OFP) - one of the most distinguished russian-speaking MP teams, which reinacts the tactics of Soviet Army.




BTR-70 v1.0
Our Army & RHS Mission Pack for BTR-70


Decals Pack
Arma 2
Cargo System (optional, see included readme)
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Sat, 04 Sep 2010 09:12:00 +0100
Coop mission : Liberation of Rasman by Weedburner http://www.armaholic.com/page.php?id=11985
Weedburner released his latest mission in our forums.

Quote Weedburner :
In this Mission you play Takistani Insurgents against Americans.

Players have to fight trough some little Villages,American Checkpoints and Citybases to Rasman Airfield where the Main battle takes place.

Objectives:
Fight trough Zavarak,Sagram and Imarat,break trough american Checkpoints,
Destroy US Fuel Storage at the Oilfield,Destroy US Firebase,fight trough Rasman to the Airport,clean Rasman and Airport.
Edit: I also added a nice Ambush Mission.An Amercian Fuel Convoy is on the way from the Pakistan (in my Stories Takistan is neighbourland of Pakistan) to the Fuel Depot at Oilfield.Players have to destroy the Convoy and the Fuel Depot.Since statics can be transported and moved around by Feet,its easy to setup a cool Ambush.
I also adeed 2 Crates with IED´s.You can use them like Satchel Charges but enemy dont notice its a Bomb.You can setup a Movielike Ambush.Local Informers will inform the Team about the Convoy Position


Liberation of Rasman Co-25
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Sat, 04 Sep 2010 06:44:14 +0100
Visual House Position Module Updated http://www.armaholic.com/page.php?id=11289
Grizzle released an updated version of his Visual House Position Module on the BI Forums.

Changes in this verson:
  • Added more info to hint box (Closest city and distance to it, Your current position ASL).
  • Added action menu item so you can save your current position to the clipboard.
  • Fixed the return index values of the house position (thanks callihn.)
  • Works with Arma2/OA/CO.
  • Included script to use output to retrieve house



Visual House Position Module v1.5
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Fri, 03 Sep 2010 21:00:00 +0100
F2 Mission Development Framework updated http://www.armaholic.com/page.php?id=11978
Fer informed us about the release of a new version of the F2 Mission Development Framework.

Quote Fer :
The F2 OA Folk build has been expanded to provide US Army and Takistani Army platoons, which means all 3 major sides are represented out of the box (with full support for loadouts, group markers etc.). Full details on the OA Folk Platoons page, and for more background you can read About the Folk Platoon concept.

All builds for ArmA2 have been frozen at v2-4-1.

Changes in version 2-4-2
- Updated Kegetys Spectator Script component.
- Updated Folk Platoons component (added US Army faction).
- Updated Folk Platoons component (added TK Army faction).
- Froze ArmA2 builds at v2-4-1.
- Updated manual: Various changes (EN and RU versions).
You can discuss the development of F2 on the BI forums as well as on the OFPEC forums.


F2 Mission Development Framework - English version v2-4-2
F2 Mission Development Framework - Russian version v2-4-2
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Fri, 03 Sep 2010 20:13:00 +0100
SP & Coop mission : City Refinery by ziiip http://www.armaholic.com/page.php?id=11976
ziiip has submitted this mission playable in singleplayer and coop for ArmA 2.

Quote ziiip :
I created this mission to have some fun with cleaning enemy towns, outposts. There is a background story though, just to make things whole.

Not tested with any AI mod.

Features:
  • many small-scale firefights
  • a side mission (search the first town to start it)
  • weapons selection in the debriefing
  • good FPS, as most of the enemies are spawned in at the appropriate time


City Refinery SP & Co-x
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Fri, 03 Sep 2010 13:40:08 +0100
CSM2 Sounds for the Arma 2: British Armed Forces DLC released http://www.armaholic.com/page.php?id=11972
Protegimus released the CSM2 Sounds for the Arma 2: British Armed Forces DLC on the BI forums.


Quote Protegimus :
This addon provides replacement sounds for the following weapons:
  • L85A2 SUSAT
  • L85A2 ACOG
  • L86A2 LSW ACOG
  • L115A1
  • L111A1 Browning .50 cal
  • L7A2 GPMG
  • NLAW
  • GMG
  • L94A1
  • CTWS including round impact sounds
It can be used standalone, combined with CSM2, or your favourite sound mod.


CSM2 Sounds for ArmA 2: British Armed Forces v0.1


Arma 2: BAF
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Fri, 03 Sep 2010 08:00:00 +0100
Coop mission : Hell of Zargabad by Pauld http://www.armaholic.com/page.php?id=11968
Pauld released his first mission in the BI forums.

Quote Pauld :
Hi I would like to release my mission to the Bi community with the help of a fellow KHer foxy it wouldn't have been such a joy to play,

its a simple mission that can be played with nineteen players but its best played with around 5-10 to get the best experience out of it.

Three objectives to complete the mission:
1. Destroy the ammo cache
2. Blow up the fuel trucks
3. Clear Zargabad


Hell of Zargabad Co-19
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Thu, 02 Sep 2010 20:09:10 +0100
Deadfast's RH pistols replacement updated http://www.armaholic.com/page.php?id=7688 4-rhm1911_sm.jpg 4-rhm9sd_sm.jpg 4-rhm9_sm.jpg
Deadfast released an updated version of his replacement addon for the RH Pistol pack Remake on the BI forums.
With this new version he made the addon compatible with Operation Arrowhead and Combined Operations.


Quote Deadfast :
Replace the stock M1911, M9 and M9 SD with the equivalents from RobertHammer's pistol pack!
This is a pure client-side modification. The players you play with online will not be affected by this addon in any way, it does not change damage values, zoom levels or anything else than the model itself.
For players who do not have this addon installed you will appear to hold the original stock model, while you see them holding the RH pack's equivalent. The same rule applies for any weapons lying on the ground - you see them as RH weapons, others will see them as stock weapons.



RH pistols replacement v1.1


RH Pistol pack Remake
Arma 2
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Thu, 02 Sep 2010 18:08:00 +0100
TGW Sight Extension for GDT Mod Under-slung Grenade Launcher http://www.armaholic.com/page.php?id=11965
Xeno426 released his TGW Sight Extension on the BI forums.
This mod enables the new sights used by the GDT Mod Under-slung Grenade Launcher sights to be applied to the new grenade launchers in Operation Arrowhead and the BAF package. The M32 uses the GP25 sights, while the M79, Mk13 and L17 use the M204 sights.


TGW Sight Extension


GDT Mod Under-slung Grenade Launcher sights
Arma 2
Arma 2: BAF
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Thu, 02 Sep 2010 07:44:00 +0100
Coop mission : Valley Sweep by Bryce23 http://www.armaholic.com/page.php?id=11962
Bryce23 released his latest coop mission in the BI forums.

Quote Bryce23 :
I have finished work on my latest mission, co10 Valley Sweep.
It takes place in the center-most valley of Takistan. There are 2 squad of 5 soldiers. Your objectives are:
Main:
- Search the locations of possible weapons caches
- There are 3 caches in the valley, destroy them

Secondary:
- Eliminate all the Insurgents inside the area of operation
- Destroy the workshop the insurgents use to make IED's
- Talk to Yosef Masood, he says he has intel on the location of an IED or two


Valley Sweep Co-10 (@)


ArmA 2
BAF (for one version)
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Wed, 01 Sep 2010 20:16:23 +0100
Coop mission : Raining Lead by VanhA http://www.armaholic.com/page.php?id=11960
VanhA has submitted his 2nd mission for Operation Arrowhead.
In this 10 player co-op mission a US depot was run over by the Takistani forces. Now the depot serves as a prison for local freedom fighters.
Your 10 man team will be inserted close the area and from there you shall proceed to the depot and use a laptop to get rid of a scud threat. The area is well defended by the 5th Takistani armored brigade so getting close would be suicide.

Features:
  • AC-130
  • UPSMON
  • GROUP respawn with BIS medical modules

Raining Lead co10 v1.0


Arma 2
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Wed, 01 Sep 2010 20:02:00 +0100
US Army Rangers by massi released http://www.armaholic.com/page.php?id=11958
massi released the first version of his US Army Rangers on our forums.
This comes with an optional ACE config to add ACEX gear as well as ACE "AI talk" module support and of course 4 different replacement files which replace the standard BI US Delta Force models with the ones in your preferred camo (ACU, Desert, multicam or woodland).


Quote massi :
This addon is a retexture of Arma2 OA Delta Force, meant to rapresent US Army Rangers from the 75th Regiment in different camouflages, as following :
- Ranger(ACU): Rangers in ACU uniforms, some of them wear PCU jackets.
- Ranger(Multicam): for every environment.
- Ranger(Desert): desert and arid environment.
- Ranger(Woodland): for temperate and woodland environment.

US Army Rangers v1.00


Arma 2
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Wed, 01 Sep 2010 17:55:00 +0100
Anzac Mod version 0.8 released http://www.armaholic.com/page.php?id=11953

CRASHNZ informed us on our forums he released the long anticipated Anzac Mod on the BI forums.
This mod contains many different Australian, New Zealand and Fiji units and vehicles:
  • Aystralian Troops
  • Australian Support Crew
  • New Zealand troops
  • New Zealand Support Crew
  • Fijian Army Regular Force
  • Australian Rotary
  • Australian Fixed Wing
  • New Zealand Rotary
  • New Zealand Fixed Wing
  • New Zealand Wheeled
  • Fiji Army Wheeled
  • Australian Armour


Anzac Mod v0.8


- Community Base Addons
- GLT Missilebox (included)
- AAW - Infantry Weapons Pack - Vanilla**
- Arma 2

** = Addon Sync 2009 reprository as thats hosting the latest version of this pack, our AAW - Infantry Weapons Pack - Vanilla mirror is not the latest and will only be updated with a stable version!
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Tue, 31 Aug 2010 18:52:00 +0100
SP mission : A day like many others by Marc Shepard http://www.armaholic.com/page.php?id=11951
Marc Shepard released his first mission for Operation Arrowhead in the BI forums.

Quote Marc Shepard :
A team of 2 US soldiers, in Takistan, Elite fighters, working with the CIA for this mission, have to destroy a convoy, clean a crashsite and eliminate a sniper before doing (or not) what HQ have for them.

Features:
  • Artillery Support
  • Chinook Transport
  • Dynamic SecOps Module
  • In English and French Version
  • You have a little choice of guns in the briefing (More coming next update)
  • Mission never ends if you don't die, because of SecOps.
  • Contains modified Militarized Zone Rasman (Template)


A day like many others (@)


Collective Rapid Reaction Force (KSOR)
Community Base Addons
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Tue, 31 Aug 2010 12:47:00 +0100
SP mission : No Peace To Keep by Stagler http://www.armaholic.com/page.php?id=11949
Stagler released his latest mission in the BI forums.

Quote Stagler :
A British fireteam 'Charlie 2' is being tasked with investigating a report of gunfire within the Grishino. Although Chernarus has been at peace for some time, there is still high tension between the ethnic factions within the country. The efforts of NATO and UN peacekeeping contingents from Britain and the US have been increasingly impotent as violent militant groups have come to the fore there is a resurgence of incidents of ethnic violence and fighting. Chernarus, fresh out of a period of prolonged civil war, is still a volatile state with clashing ethnic factions. Friction between these is a force that the military intervention of the US during the civil war did not stop, and it is likely that the conflict within the country will once again come to a head...


No Peace To Keep (@)


ArmA 2
BAF
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Tue, 31 Aug 2010 07:20:37 +0100
Campaign : Joint Operations - BAF by Specialist http://www.armaholic.com/page.php?id=11947
Specialist released a new version of his Joint Operations featuring the BAF in our forums.

Quote Specialist :
Set after the Fall of the Takistan National Army, Coalition Forces launch new operations in the region. ISAF Forces under NATO command arrive in Takistan with the intention of re-training the National Army and rebuilding the infrastructure of the country, but in Takistan, things never go to plan. While the new government is desperately trying to restore their war-torn country, NATO's main focus is now on defeating the many insurgent militias that have formed since the fall of Col. Aziz' Army. You will take on the role of Andrew Miller as his section carry out daily duties in Takistan and the neighboring Shapur e-Dalanper region, from village patrols to escorting convoys through the deadly mountainous regions of Takistan.

British Army spokesman Major Tom Middleton recently made this statement regarding their presence in Takistan.
Major Tom Middleton:
The British Armed Forces contingent in Takistan comprises of several regiments involved in the counter-insurgency campaign. British paratroopers and the mechanized regiments are supporting the stabilization efforts across the land together with several other allied armies of NATO.


Joint Operations - BAF (@)


ArmA 2
BAF
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Tue, 31 Aug 2010 07:06:00 +0100
Coop mission : Falcon 1 by Junkman http://www.armaholic.com/page.php?id=11945
Junkman has submitted his first mission for Operation Arrowhead.

Quote Junkman :
The UN base in Ravany has reported an increase in activity from the forces in northern Takistan. With concerns growing over imminent attacks on both the UN and innocent civilians they have requested support. You are the first squad to arrive at the base.


Falcon 1 Co-x
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Tue, 31 Aug 2010 06:51:22 +0100
SP mission : The Bastam Connection by EBass http://www.armaholic.com/page.php?id=11944
EBass has submitted this singeplayer mission.

Quote EBass :
NATO forces plan an operation to expand their influence into Southern Takistan following an increase in the intensity of the insurgency. British forces are tasked with escorting a convoy South into enemy territory to reinforce a forward base, but the Takistani Militia have other ideas....................


The Bastam Connection (@)


ArmA 2
BAF
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Tue, 31 Aug 2010 06:41:00 +0100
EOD Dog by Rommel http://www.armaholic.com/page.php?id=11942
Rommel released a wip version of his EOD Dog on the BI forums.
This dog currently detects placed pipebombs, but you could always replace the classname with another object.


EOD Dog (EODD)
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Mon, 30 Aug 2010 19:14:53 +0100
SP mission : Proving ground by conKORD http://www.armaholic.com/page.php?id=11937
conKORD released this testing/debugging mission in the BI forums.

Quote conKORD :
This mission was designed for weapon training and testing/debug any weapons and vehicles.

Features:
  • Custom interface to create any existing in vehicleCfg vehicle.
  • Custom interface to get any existing in weaponCfg weapon and compatible magazines.
  • Also it shows classes of any found vehicles, units, weapons, magazines and items. Could be useful for mapmakers.
  • Interface to create any target. Script will automatically replace dead targets and targets with dead / without crew. There is two basic types of target - land normal target and flying target that will fly around core.
  • Unlimited ammo
  • Simple SQF console with history.


Proving ground
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Mon, 30 Aug 2010 12:48:17 +0100
Coop mission : Insurgency by Pogoman http://www.armaholic.com/page.php?id=11935
Pogoman released a rewrite of one of his old mission in the BI forums.

Quote Pogoman :
This is a rewrite of my old insurgency mission from arma1. It has been in beta testing for almost a month and i'm finally happy with the stability and gameplay so am releasing it to the world. The mission only requires Operation arrowhead.

Since i dont have any media to accompany this post i will simply give you my guarantee that this mission is very good, and hopefully others who have played the beta can endorse it for me



Insurgency Co-16
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Mon, 30 Aug 2010 07:55:00 +0100
Coop mission : Operation Bloody Sands by Weedburner http://www.armaholic.com/page.php?id=11933
Weedburner released his latest mission in the BI forums.

Quote Weedburner :
Players starts in their Vehicles,the Mech. Squad will be in back of Warrior,the Warrior Commander on Commanders Seat and so on.

Players have 2 things to do in the beginning.
First secure the Bridgehead area, the Playerbase will then Construct Automatically. Then the Players have to secure the Shapur Airfield. When Airfield is Safe 2 Helicopters gets transported to the Heliparks at Playerbase.

Enemies will try to blow up the Bridgehead once constructed. They will send a Fuel Truck loaded with Explosives, Players should stop that truck before it reaches the base..

When Bridgehead is constructed and Airfield is secured the Players must secure the remaining Parts of Shapur.



Operation Bloody Sands Co-30 (@)


BAF
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Mon, 30 Aug 2010 07:46:32 +0100
Coop mission : Operation Outrigger by katdogfizzow http://www.armaholic.com/page.php?id=11931
katdogfizzow released a new coop mission in the BI forums.

Quote katdogfizzow :
A quick and dirty little mission I made on Shapur highlighting British Forces. You should dominate

UN forces have been caught by surprise in a sandstorm and were forced to turn over their weapons to an insurgent group. We're afraid these insurgents may start destroying vital infrastructure and begin shooting. Hurry to stop this madness. Be careful not to shoot any retreating UN soldiers



Operation Outrigger Co-08 (@)


BAF
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Mon, 30 Aug 2010 07:37:00 +0100
Coop mission : Rule Britannia by Blake http://www.armaholic.com/page.php?id=11929
Kyllikki released a new version of this coop mission from their team in the BI forums.

Quote Kyllikki :
co 20 rule britannia by Blake: Elements of Coy A/2 Para face massive Taleban offensive directed towards Camp Blenheim. 2 Para is to repel the Taleban with superior firepower and USAF close air support.


Rule Britannia Co-20 (@)
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Mon, 30 Aug 2010 07:25:44 +0100
SP mission : The Battle Of Zargabad by SaOk http://www.armaholic.com/page.php?id=11927
SaOk informed us he released his latest mission in the BI forums

Quote SaOk :
Fighting between Takistan Army and peacekeepers have broken free in Zargabad. US/GB reinforcements are facing much resistance before reaching the city from south. Only british team Delta arrives in time.

Features:
  • Played as British Infantry Squad Leader
  • Overview/Briefing/Gear Choose
  • Custom gameplay elements (Minefield Creating System, First Aid packs, Reinforcement System)
  • Cutscenes
  • Basic infantry action on streets of heavily destroyed Zargabad (offensive, defensive tasks)
  • Friendly AI groups fighting with player
  • Many sides involved (US, British, Czech, German, UN, Takistan Army, Takistan Militian, Criminals)
  • Indoor fighting (some)
  • Ambient Life
  • Performance Friendly Methods


The Battle Of Zargabad (@)


ArmA 2
BAF
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Mon, 30 Aug 2010 07:18:00 +0100
week report #183 http://www.armaholic.com/page.php?id=11925

* ArmA 2: Operation Arrowhead - WarFX

OpticalSnare released a new video showing the progress on the upcoming WarFX - BlastCore.


- BI forums

* ArmA 2 - NVST

Soul Assasin released a pic of the newly finished model for his NVST.


- BI forums

* ArmA 2: Operation Arrowhead - Pech Valley, Kunar Province

Ebanks released some screens of his latest map of the Pech Valley, in the Kunar Province of Afghanistan.


- BI forums

* ArmA 2: Operation Arrowhead - Chammy's Sound Mod 2

Protegimus released a video showing some of the CSM2 Sounds for ArmA 2: British Armed Forces he is working on.


- BI forums

* ArmA 2 - German Navy

Tasmanian released some new picks of the bridge from his F 260 Braunschweig.


- BI forums

* ArmA 2 - Lost Brothers Mod

Tasmanian released some new some WIP pictures of the updated merkava mk3d.

Quote namman2:
The model is by ALM Model Works.



- BI forums

Click " Read more.." to view this weeks entire Work In Progress report!!
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Sun, 29 Aug 2010 21:39:00 +0100
Deadfast's Chroma Key Wall http://www.armaholic.com/page.php?id=11924
Deadfast released his Chroma Key Wall addon on the BI forums.
This is a large L-shaped background (30x30x30 meters) intended to be used with the chroma key compositing process, also known simply as "bluescreen".


Quote Deadfast :
I've had this thing lying on my hard drive for ages and figured some of you graphically talented folks could find it handy.
As the name suggests this is a large L-shaped background (30x30x30 meters) intended to be used with the chroma key compositing process, also known simply as "bluescreen". I understand there won't be many uses for videos but it is also very handy for screenshots where you want to cut out the background.

Available colors:
* Blue
* Green
* Magenta
* Custom via setObjectTexture
Available units:
* Empty
o Deadfast's statics
+ Chroma key background (blue)
+ Chroma key background (green)
+ Chroma key background (magneta)


Chroma Key Wall v0.1


Arma 2
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Sun, 29 Aug 2010 10:52:00 +0100
AAS gamemode : Advance and Secure v1.14 for Operation Arrowhead http://www.armaholic.com/page.php?id=11308
As reported on www.advanceandsecure.com Cat Toaster just released Version 1.14 of the official "AAS for Operation Arrowhead Mission-Pack". One of the main reasons for this release are 14 new missions (plus the 16 of V1.13 makes 30 total now!). We also use some of the latest Features of the latest 1.54 OA-Update and BAF-(Lite)Content like Artillery (Drill Bill) and Shapur (Shapur Showdown). Also we finally really removed FLIR from all vehicles with this Release of AAS in an consistent and JIP-Safe state and the Medic Revive ability is brought back to live again without the requirement of using Beta-Patches.

These are the changes in V1.14:
  • Thermal View disabled in AAS on Vehicles that gave Blue an unfair advantage
  • Medic Revive working again
  • Removed M203s from Mk16 GL TWS to balance it a bit more with Reds counterpart AK74 Goshawk that has no GL
  • Removed BetaCMAG 100Rnd Mags from Ammo-Crate to avoid usage with Assault-Rifles
  • Added Nightvision-Sniper-Rifles (Sniper-Class)
  • Changed Vehicle Respawn-Delay from 30s to 60s (Default)
  • Changed Default Friendly-Tag Display-Range from 500m to 1000m
  • Exchanged Binoculars with Target Designator/Rangefinder/Lasermarker-Thingy with FLIR and NV (Recon-Class)
  • Fixed Custom Loadouts (Loading a Custom-Loadout without having one saved before won´t let you end up being naked anymore)
  • 14 new AAS-Missions including Patch 1.54 Shapur and Artillery-Support (Drill Bill)
  • Several Bugfixes
  • Tons of Mission-Fixes

Please note: Only Hosts/Modders/Mission-Designers need to download Releases. No Addons are required, not even Arma2! Operation Arrowhead patched to V1.54 is all you need to run this.

For Feedback and Suggestions please visit the AAS-Project Space at Dev-Heaven or the Advance and Secure-Forums.

This Project still needs a Coder and dedicated Supporters! Visit www.advanceandsecure.com to get in Touch with Project Manager Cat Toaster.


AAS-Advance and Secure Missionpack for Operation Arrowhead v1.14
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Sun, 29 Aug 2010 08:51:00 +0100
DM gamemode : [TcB]-Psycho- DM Mappack http://www.armaholic.com/page.php?id=11922
[TcB]-Psycho- released this deathmatch mappack in the BI forums.

Quote [TcB]-Psycho- :
I will release my deathmatch mappack. it contains of 4 dm-maps:
  • DM10 Mine
  • DM12 Villa
  • DM16 WildWild MiddleEast
  • DM20 Tequila! (v1.5)


[TcB]-Psycho- DM Mappack
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Sun, 29 Aug 2010 08:45:00 +0100
SP misison : SF01: Vehicle depot by Herr_kalashnikov http://www.armaholic.com/page.php?id=11920
Herr_kalashnikov released a new mission in the BI forums.

Quote Herr_kalashnikov :
This is a simple mission in which you need to lead a US Special Forces team. The main objective is to destroy the vehicles at a nearby depot.


SF01: Vehicle depot
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Sun, 29 Aug 2010 08:39:48 +0100
SP mission : Operation BushMaster by Dale http://www.armaholic.com/page.php?id=11916
Dale has submitted his latest mission for Operation Arrowhead.

Quote Dale :
This mission is very loosely based on an Afghan War Diary Entry from 2007. This is where a callsign part of Task Force BushMaster are attacked by over 100 insurgents throughout a 3 hour period. C42D (the Callsign) called in air strikes and artillery bombardment but the insurgents still kept coming. You could call this mission the Takistan version of Rourke's Drift, the famous battle where a small Platoon of British Soldiers held out against overwhelming odds. It has been stated that over 4000 Zulus were in Rourke's Drift yet the British Soldiers won the Battle. Finally they were rescued...


Operation BushMaster (@)


BAF
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Sun, 29 Aug 2010 07:56:00 +0100